POKEABLE · SPECIMEN 011

Rubik's
Jelly.

Twist it. It wobbles back. Still a real cube.
PAUSED
WEBGPU · LIVE

Cube

Tools
Size
Jelly softness 0.65
Twist speed 1.0x
Sound 80%
Drag across a face to turn it. Drag off the cube to spin.
Moves 0
Time 0:00.0
Faces 6 / 6

Exact discrete state: Every cubelet sits in an integer slot with one of 24 exact integer orientations; jelly motion is purely visual on top.

Screen-locked twists: Dragging projects the touched face's two axes to screen space, locking to the closest layer and direction from any angle.

3×3×3 soft lattice: Each cubelet embeds a rounded mesh inside a 27-node volume-preserving lattice that shears, squishes and clamps deformation.

Spring overshoot: Released turns follow an underdamped spring with an 8–18° jelly overshoot while the rest of the cube rocks back.

Playback & WebAudio: Solve simplifies and inverts your move history; every slide, squelch, bloop and chime is synthesized live in code.

Graphics Support Needed

Rubik's Jelly requires WebGPU or WebGL2 to simulate and render real-time translucent jelly shaders, neither of which is available in this browser.